• Dates: July 12, 2020 - July 27, 2020
  • Game: Overwatch
  • Organizer: BMW & GHME
  • Type: Online
  • Total Prize pool: $10,000

Tournament information

Date

July 12 – July 27

Format

6v6

Mode

Competitive

Quick rules

  • Date: July 12 – July 27
  • Format: 6v6
  • Prize Pool: $10,000
  • Mode:
    • Qualifiers – Best of 3
      • Match 1: Control
      • Match 2: Hybrid
      • Match 3: Escort
    • Finals – Best of 5
      • Match 1: Control
      • Match 2: Hybrid
      • Match 3: Escort
      • Match 4: Assault
      • Match 5: Control (Ilios and Nepal only)
  • Gamer Settings:
    • Limited hero selection: 1 per team
    • Deactivate Killcam: On
    • Available maps:
      • Control – Busan / Lijiang / Oasis
      • Hybrid – Hollywood / Kings Row / Numbani
      • Escort – Junkertown/ Rialto / Watchpoint
      • Assault – Volskaya / Anubis / Hanamura
    • Lobby: Max Spectators – 2 (Only admins)
    • “Invite Only” must be selected within the Custom Game Lobby.
    • The loser of the previous match chooses the next map. The winning team will pick the side
BMW – Overwatch

Team Details

Team Logo *
Maximum upload size: 33.55MB

Captain Registration / تسجيل كابتن الفريق

Player 2 Registration / تسجيل اللاعب الثاني

Player 3 Registration / تسجيل اللاعب الثالث

Player 4 Registration / تسجيل اللاعب الرابع

Player 5 Registration / تسجيل اللاعب الخامس

Player 6 Registration / تسجيل اللاعب السادس

Substitute 1 / تسجيل اول لاعب احتياطي

Substitute 2 / تسجيل ثاني لاعب احتياطي

Terms and Conditions *
  • The official language of this section is English.
  • Gamers Hub Middle East Game Admins has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.
  • All registering teams must complete the registration form.
  • Gamers Hub Middle East reserves the right to refuse any team registration if their registration is incomplete.
  • NOTICE: Prizes will reach the winners within 30-45 days after the end of the tournament.
  • Disclaimer: Tournament dates are subject to change and registered participants will receive the calendar (schedule) via email / social media handles.

1. TOURNAMENT RULES

1.1. PLAYER ELIGIBILITY
    • All participating players must 21+ to participate in this tournament. This tournament is set forthe GCC region, for teams who have players in other countries, a minimum requirement must be followed.
      – All players MUST register with their Overwatch BattleTag game ID.
      • Participating countries for Battle of the Gamers – Overwatch online tournament:
        • Lebanon
        • Jordan
        • Kuwait
        • Ksa
        • Bahrain
        • Qatar
        • UAE
        • Oman
        • Iraq
      • Team composition – for example: 3 from KSA and 3 anywhere within the participating list of countries. Substitutes must also be within the participating countries.
    • Players may be requested to provide photo ID proof. Players without valid ID proof will be disqualified and will forfeit any prize winnings.
1.2. TEAM AND PLAYER NAMES
    • Gamers Hub Middle East reserves the right to reject Teams with inappropriate Team Names and Logo.
    • Only registered team members are allowed to play for a team. If any player is found playing for a different team rather than their original team, the player will be disqualified from playing. Players and teams must compete under their officially registered Overwatch teams and nicknames (BattleTag game ID) during this tournament. 
1.3. ROSTER
    • A team roster may consist of eight (8) players – 6 main and 2 substitutes, to participate in this tournament.
      • Teams are only allowed to play with the players they registered with.
      • Any roster changes must be made before the start of the tournament – you can message any of the admin on Discord regarding the changes. 
    • Playing with different players may result in a disqualification of the team.
1.4. GAME VERSION
    • All players are advised to install the newest version of the game. Any updates or patches must be installed before the start of the tournament. If in such case an update occurs while the tournament is on-going, the games will be put to hold to make the necessary updates.
1.5. TECHNICAL ISSUES
    • Teams are responsible for their own technical issues (internet and hardware included). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
    • Any hardware or software issues from any players must be fixed before the start of the match. Any lag or connection issues will not be entertained by the tournament admins.
1.6. DISQUALIFICATION
    • Gamers Hub Middle East reserves the right to disqualify temas to keep the tournament as efficient as possible.
    • This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected.
    • Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit.
    • If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events.
    • Betting during any Gamers Hub Middle East event (by a player, team, or on behalf of anyone associated with the team) is off limits. Those partaking will be disqualified from the event in question and will receive a minimum of 6 months ban.

2. TOURNAMENT RULES

2.1. OVERWATCH TOURNAMENT FORMAT
2.1.1. MATCH SETTINGS
      • Rule set: Competitive
      • High bandwidth: On
      • Game mode:
        • Qualifiers: Best of One
        • Finals: Best of Five
      • Map rotation: Single map
      • Return to lobby: After a game
      • The higher seed starts the map veto
        • Available maps:
          • Busan, Lijiang, Oasis, Hollywood, Kings Row, Numbani, Junkertown, Rialto, Watchpoint, Volskaya, Anubis, Hanamura
      • Hero selection limit: 1 per team
        • All heroes are currently allowed
      • Disable kill cam: On
GENERAL RULES:
        • In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.
          Please note: Control maps picked in from the map pool are to be played as a Best of Three
        • Recordings and/or screenshots from each round are required
2.2. PAUSE
    • Each team is allowed up to 10 minutes of emergency pause time per map for a total of two maps. (Control maps, e.g. Nepal, count as 1 map. Pause time is not reset between the various “stages.”).
      • Team that requested pause need to announce the reason before or immediately after pause.
      • When resuming the game from pause, both teams need to confirm in chat that they are ready to continue.
      • If total pause time of 10 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the oppose team will receive a default win.
    • Pauses are only for emergencies such as player disconnects, hardware failure, and internet connection issues.  
    • Lobby Hosts must pause the game immediately after requested by any player in the server, within reason.  
    • Pauses used to contact tournament administrators for disputes will not be counted against the time bank.  
    • After the time bank is up, teams must forfeit or continue play, unless there is a dispute being sent to tournament administrators.  
    • Game Restart:
      • In case of a server crash or other unforeseen circumstances, a tournament administrator may assess a game restart, which will be communicated to each Team Captain.  
      • Examples may include, but are not limited to:
        • Incorrect game settings 
        • Server crash
    • Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.
    • Abusing the pause time can lead into punishment or direct team disqualification. 
2.3. MAP PICK/VETO

Unless otherwise specified, the map pick/veto rules are as follows:

    • The highest seeded team will be chosen to start the pick & ban phase
    • Contestants ban maps until number of maps needed.
    • Maps are played in the order they were picked.
2.4. CUSTOM MATCH SETTINGS
2.4.1. RULE SET
      • Rule set: Competitive
2.4.2. MAP OPTIONS
      • Map rotation: After a game
      • Map order: Single Map
      • Return to lobby: After a game
2.4.3. MAPS
      • Disable all maps except for the map that is to be played.
2.4.4. HERO OPTIONS
      • Hero selection limit: 1 per team
      • Role selection limit: None
      • Allow Hero Switching: On
      • Respawn as random hero: Off
2.4.5. HEROES
      • All heroes are to be set as “on” unless otherwise instructed.
2.4.6. GAMEPLAY OPTIONS
      • High bandwidth: On
      • Control game mode format: Best of 3
      • Health modifier: 100%
      • Damage modifier: 100%
      • Healing modifier: 100%
      • Ultimate charge rate modifier: 100%
      • Respawn time modifier: 100%
      • Ability cooldown modifier: 100%
      • Disable skins: Off
      • Disable health bars: Off
      • Disable kill cam: On
      • Disable kill feed: Off
      • Headshots only: Off
2.4.7. TEAM OPTIONS
      • Team balancing: Off
      • When balancing occurs: After a mirror match
2.5. GAME PREPARATIONS

All players are advised to resolve their connection or hardware issues before the start of their match 

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.

2.6. SUBSTITUTE PLAYERS

One substitute is allowed to play for your team during the tournament, starting with the next map. Substitutes cannot begin playing on a map that has already been started. Keep in mind that the substitute must have been on the team roster before the tournament started.

2.7. NO SHOW

If a participant is not ready to play 15 minutes after the scheduled match time, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.

2.8. NUMBER OF PLAYERS

Matches should be played as example in 6v6 with 12 players, if a side is missing a player the match can be played with less people but only if both teams agree.

2.9. DISCONNECTS

In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.

2.10. FORFEIT

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

2.11. RE-HOST

A rehost can only be played with prior admin approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.

2.12. CHEATING

Any form of cheating is strictly forbidden. Players/Teams found cheating will be disqualified immediately. If a cheating team wins in the tournament, any form of prizes won will be retracted.

3. RESULTS

Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.

4. COMMUNICATION & SUPPORT

Please use matchchat, located on the bottom right hand side of your screen for any assistance during the cup.

4.1. ADMINS
    • All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees.
    • All decisions are final, except in cases where the option to appeal is clearly stated.
    • Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential.
    • Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

GENERAL RULES

1. GENERAL

    • The official language of this section is English.
    • Gamers Hub Middle Game Admins has the right to decide outside or even against the rulebook in special cases to guarantee fairplay.

2. CODE OF CONDUCT

    • Every participant has to behave with respect towards any and every GHME staff, partners, viewers and other players. Participants are requested to represent esports, and the tournament honorably. This applies to in-game behavior, chats, comments and other form of media communication. Players must also conduct themselves according to the following values:
      • Compassion: treat others as you would be treated.
      • Integrity: be honest, be committed, play fair.
      • Respect: show respect all other humans, including teammates, competitors, and event staff.
      • Courage: be courageous in competition and in standing up for what is right.
    • Participants must NOT engage in harassment or hate speech in any form. This includes, but is not limited to:
    • Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
    • Stalking or intimidation (physically or online).
    • Spamming, raiding, hijacking, or inciting disruption of streams or social media.
    • Posting or threatening to post other people’s personally identifying information (“doxing”).
    • Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
    • Advocating for, or encouraging, any of the above behavior.

Violation of this Code of Conduct will result in players and even teams to receive warnings. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future Gamers Hub Middle East events.

2.1 INSULTS AND OFFENSIVE BEHAVIOUR
      • All insults that happen during a Gamers Hub Middle East matches, may be punished. This includes in-game chat of the corresponding game, any and all of GHME’s social media platforms such as Facebook and Instagram, and offline events. Multiple warnings and online user ban may be given out depending on the incident and frequency of the insult.
      • Penalties are no longer limited to warnings and barrages, but may also contain the following depending on the incident, location and frequency of the insult:
      • Severe incidents including, but not limited to the following points, may be punished in other ways:
        • Extremist statements
        • Threat of violence
        • Sexual harassment
        • Stalking
        • Severe insults
        • Pornographic linkings
2.2 SPAMMING
      • The excessive posting of futile, annoying or offensive contributions within Gamers Hub Middle East online and offline platform is considered as spamming. Spamming on the website, discord and other GHME known means of communication (social media comment sections, match comments, player comments, support pages, etc) will be penalized / given warnings, muted and banned.

3. MATCHES, COMPETITIONS, MEETINGS

    • Games will be facilitated by a GHME staff / game admin. Matches that are not played with a GHME admin will be considered fake matches and will result in disqualification.
    • Players are not allowed to bet on matches in this tournament, especially betting against themselves. This will result in the player and the team being banned from the tournament.
    • In case of any dispute regarding any issue, the final decision will be made by the admin. Game Admin has the power to refute any rule depending on the situation at hand.
    • Any and all forms of cheating are strictly forbidden. Any attempt to do so is direct disqualification with player / team ban.
3.1 GAME / CLIENT
      • Any programs which are not part of the original game, including custom-data and modifications, are not allowed in any tournament. All external voice programs such as Teamspeak, Discord etc, are allowed. Programs that provide an advantage during game play are not permitted. Over all, any programs that change the way the game and the playing field are forbidden.
3.2 IN-GAME BEHAVIOR
3.2.1 SPORTSMANSHIP 
        • All participants are obligated to remain sportsmanlike. GHME Admins has the rights to disqualify a team that has been seen to be unsportsmanlike.
3.2.2 INSULTS & HARASSMENTS
        • All participants are obligated to remain sportsmanlike. Any form of harassment will not be tolerated.
3.3 PLAYER/TEAM STREAMING
      • Participants are allowed to stream provided that the stream has a 3 minute delay added to the settings.

4. OTHER INFORMATION

4.1 TEAM NAMES
      • A team name must be unique. Any use of profanity and unnecessary slander, Gamers Hub Middle East reserves the right to refuse the team’s registration.
      • A team can change their team name only twice throughout the duration of this tournament. Any more than two, tournament admin will decide.
4.2 IN-GAME 
      • A team can change their team name only twice throughout the duration of this tournament. Any more than two, tournament admin will decide.
4.3 sponsor BMW
      • All information including contact information will be shared with BMW and its partners.
      • All participants who registers agree to receive BMW communication and newsletter.
4.4 Gamers hub middle east
      • All information including contact information will be shared with Gamers Hub Middle East and its partners.
      • All participants who registers agree to receive Gamers Hub Middle East communication and newsletter.